![]() But since bots violate the ToS, you wouldnt be able to make an account that responds to your addons inquiries. * Unless you are really dedicated to make that happen, because it's a ton of work. Most of them just broadcast game events that occur from the games connection, and the closest thing you can get to a 'data stream' is add-on chat channels. Of course, if you pretend to make your addon server-agnostic, instead of tailored to a specific server, you're back to square one. Plus, you might even be able to contact the server devs to allow you an API that sends messages to the appropriate ingame addon channel (you'd have to ask). ![]() Instead of a mesh, just have encryption and manually login&broadcast on each realm every time you want to update the information retrieved. Private servers often have one or a very small amount of realms, making the above mesh network much simpler. You mention vanilla, so I can presume you're developing this for a private server. That, or you could release a patch for the addon on Curse :P Upon login, the client addon will broadcast its latest packet (still encrypted) to that realm's addon channel, and hopefully within a week or so you might get the updated information across all clients.Ī disadvantage is that you'll only get "push" notifications, the client won't be able to send any data back to you*. Heres are two examples: Riley Werts: 'Put me in the. We continue to get glowing reports about it from readers. Your addon emits a message to any connected peers, which store it on cross-realm SavedVariables, and you hope that someone will have characters on more than one realm. Data Rescue (first mentioned here last time) has been updated to version 2.0.2. The general idea is that your addon will have a public key (as in encryption), and you (only you) will detain a private key. The closest thing you can get is building an "asynchronous mesh network", but that's only good if your addon has a considerable user base, and it's not guaranteed you'll get information timely. The Quest Completion uses data from the World of Warcraft Armory. But since bots violate the ToS, you wouldn't be able to make an account that responds to your addon's inquiries. A WoW Classic and Burning Crusade Classic addon for leveling guides with automatic. Most of them just broadcast game events that occur from the game's connection, and the closest thing you can get to a "data stream" is add-on chat channels. There was never any APIs that interacted directly with connections, let alone create any, let alone to arbitrary URLs. Well, tragically short is an understatement.
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